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SORRD and FEEST weapon classes

ACTIVATED

I finally have a core loop for the combat. I'm quite happy with it!

Sorry for leaving the DEBUG logs on. Anyway. This is a showcase for how SORRDS work. You may notice there is no benefit of time slowing attacks. Instead of the careful precision that the previous weapons would have, THOPP simply attacks stronger. The demand for precision is replaced with attack strength. tO cONTRAST THIS: Here is a video of the FEEST WEAPON CLASS:


There are reasons to choose precision, and there are reasons to choose attack range! Pick your own playstyle!

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