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Level creation process preview

There is a lot more to it, but I hope this is interesting to people!

I am using Unreal Engine.


I started learning game development with Game Maker 3, written by Mark Overmars. Back when the icon was a little blue sphere. Then, I used Unity for 10 years, and reached the dizzying heights of a "Senior level engineer." I don't agree with the business mindset of the company, so I chose a different engine for my latest game. Unreal Engine seems to be pretty dope. Epic Games actually worked on the quality of the engine, while other game engine companies seemed to be prioritizing superficial expenses related to marketing and nonsense. So! Some notes for other Unreal Engine fellows: YES I KNOW USING A DYNAMIC MESH IS NOT THE BEST FOR PERFORMANCE. It is a choice to keep my workflow flexible. Because I use the sculpting tools within the engine, I can easily make changes by entering sculpt mode and remeshing. My materials are exclusively UV independent. I made them myself using a VertexNormalWS and CameraVector dot product. To my knowledge it is the simplest and most efficient way to render a "Fresnel-like effect." Because I do not make use of textures, the computation time is offset significantly. Large textures are not held in memory at any point, which I have noticed: Leads to amazing level load times. This is an artistic decision, and it enables me to use Dynamic Meshes in the final product, where they would normally be required to be changed to static meshes. No. No static meshes for levels. My choice is justified. I'll get defensive about it, even if I'm just typing by myself in a room alone. Anyway. There's a lot more about the process of creating gROMPsTOMPERS, but know this: Seems like something is in the air. I was getting help from Gemini to assist me with the learning process of Unreal Engine and access public knowledge quickly. It seems Unreal Engine is rolling out a feature similar to that NATIVELY in the engine! I support Epic Games for their dedication to improving the tool, and allowing the quality of the engine to do the marketing for them.

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